Compare commits
2 Commits
7bada37794
...
20c2e1ae3c
| Author | SHA1 | Date | |
|---|---|---|---|
| 20c2e1ae3c | |||
| 1b897a70a9 |
3
.gitignore
vendored
3
.gitignore
vendored
@@ -1 +1,4 @@
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credentials.json
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\venv\
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*.env
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\__pycache__\
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296
OLDmain.py
296
OLDmain.py
@@ -1,296 +0,0 @@
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from rcon.battleye import Client
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from rcon.battleye import Client, ServerMessage
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import sys
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import os
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import json
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import socket
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from time import sleep
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# Define the server details
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SERVER_ADDRESS = ''
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SERVER_PORT = 0
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RCON_PASSWORD = ''
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# Check if credentials file exists
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if os.path.exists('credentials.json'):
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# Load credentials from file
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with open('credentials.json', 'r') as file:
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credentials = json.load(file)
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SERVER_ADDRESS = credentials.get('SERVER_ADDRESS', '')
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SERVER_PORT = credentials.get('SERVER_PORT', 0)
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RCON_PASSWORD = credentials.get('RCON_PASSWORD', '')
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else:
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# Generate example credentials file
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credentials = {
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'SERVER_ADDRESS': 'YOUR-SERVER-ADDRESS', # Example Values
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'SERVER_PORT': 2303, # Example Values
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'RCON_PASSWORD': 'RCON_PASSWORD' # Example Values
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}
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with open('credentials.json', 'w') as file:
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json.dump(credentials, file, indent=4)
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print("Please fill in the server details in the credentials.json file.")
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sys.exit()
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def print_menu():
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print()
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print("1. List Players")
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print("2. Messaging")
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print("3. Locking")
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print("4. Kicking")
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print("5. Banning")
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print("6. Server menu")
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print("7. Exit")
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def handle_input(choice):
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if choice == "1":
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list_players()
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elif choice == "2":
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print_message_menu()
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message_choice = input("Enter your choice: ")
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handle_message_input(message_choice)
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elif choice == "3":
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print_locking_menu()
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locking_choice = input("Enter your choice: ")
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handle_locking_input(locking_choice)
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elif choice == "4":
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print_kick_menu()
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kick_choice = input("Enter your choice: ")
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handle_kick_input(kick_choice)
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elif choice == "5":
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print_banning_menu()
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banning_choice = input("Enter your choice: ")
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handle_banning_input(banning_choice)
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elif choice == "6":
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print_server_menu()
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server_choice = input("Enter your choice: ")
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handle_server_input(server_choice)
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elif choice == "7":
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sys.exit()
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else:
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print("Invalid choice. Please try again.")
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def print_message_menu():
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print("1. Send Global Message")
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print("2. Send Direct Message")
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print("3. Back")
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def print_server_menu():
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print("1. Soft Server Restart (Restart within 3 minutes with warning messages sent to the players)")
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print("2. Hard Server Restart (Restart immediately without warning messages)")
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print("3. Back")
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def print_locking_menu():
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print("1. Lock Server")
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print("2. Unlock Server")
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print("3. Back")
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def print_kick_menu():
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print("1. Kick Single Player")
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print("2. Kick All Players")
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print("3. Back")
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def print_banning_menu():
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print("1. Show Banlist")
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print("2. Ban Player")
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print("3. Ban Player by SteamID")
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print("4. Unban Player")
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print("5. Back")
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def handle_message_input(choice):
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if choice == "1":
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send_global_message()
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elif choice == "2":
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send_direct_message()
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elif choice == "3":
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print_menu()
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else:
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print("Invalid choice. Please try again.")
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def handle_locking_input(choice):
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if choice == "1":
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lock_server()
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elif choice == "2":
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unlock_server()
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elif choice == "3":
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print_menu()
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else:
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print("Invalid choice. Please try again.")
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def handle_kick_input(choice):
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if choice == "1":
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kick_single_player()
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elif choice == "2":
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kick_all_players()
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elif choice == "3":
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print_menu()
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else:
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print("Invalid choice. Please try again.")
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def handle_banning_input(choice):
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if choice == "1":
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show_banlist()
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elif choice == "2":
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ban_player()
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elif choice == "3":
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ban_player_by_steamid()
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elif choice == "4":
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unban_player()
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elif choice == "5":
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print_menu()
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else:
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print("Invalid choice. Please try again.")
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def handle_server_input(choice):
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if choice == "1":
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soft_restart()
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elif choice == "2":
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confirm = input("Are you sure you want to perform a hard restart? (y/n): ")
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if confirm.lower() == "y":
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hard_restart()
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else:
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print("Hard restart cancelled.")
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elif choice == "3":
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print_menu()
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else:
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print("Invalid choice. Please try again.")
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def send_global_message():
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message = input("Enter the message to send: ")
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with Client(SERVER_ADDRESS, SERVER_PORT, passwd=RCON_PASSWORD) as client:
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response = client.run(f'Say -1 {message}')
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print(response)
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def send_direct_message():
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list_players()
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player_name = input("Enter the # (number) of the player to message: ")
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message = input("Enter the message to send: ")
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with Client(SERVER_ADDRESS, SERVER_PORT, passwd=RCON_PASSWORD) as client:
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response = client.run(f'Say -{player_name} {message}')
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print(response)
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def hard_restart():
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with Client(SERVER_ADDRESS, SERVER_PORT, passwd=RCON_PASSWORD) as client:
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response = client.run('#shutdown')
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print(response)
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def soft_restart(): # Not implemented yet
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print('not implemented yet')
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pass
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def list_players():
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try:
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with Client(SERVER_ADDRESS, SERVER_PORT, passwd=RCON_PASSWORD) as client:
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response = client.run('players')
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print(response)
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except socket.timeout:
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print("Connection timed out. Please check the server address, port, and network settings.")
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except Exception as e:
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print(f"An error occurred: {e}")
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def kick_single_player():
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list_players()
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player_name = input("Enter the # (number) of the player to kick: ")
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reason = input("Enter the reason for kicking the player (can be empty): ")
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with Client(SERVER_ADDRESS, SERVER_PORT, passwd=RCON_PASSWORD) as client:
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response = client.run(f'kick {player_name} "{reason}"')
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if not response:
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print("Player kicked successfully.")
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else:
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print(response)
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def kick_all_players():
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with Client(SERVER_ADDRESS, SERVER_PORT, passwd=RCON_PASSWORD) as client:
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response = client.run('#kick -1')
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print(response)
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def show_banlist():
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with Client(SERVER_ADDRESS, SERVER_PORT, passwd=RCON_PASSWORD) as client:
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response = client.run('Bans')
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print(response)
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def ban_player():
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list_players()
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player_name = input("Enter the # (number) of the player to ban: ")
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ban_time = input("Enter the ban time in minutes: ")
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reason = input("Enter the reason for banning the player (can be empty): ")
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with Client(SERVER_ADDRESS, SERVER_PORT, passwd=RCON_PASSWORD) as client:
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response = client.run(f'ban {player_name} {ban_time} "{reason}"')
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if not response:
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print("Player banned successfully.")
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else:
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print(response)
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def server_monitor():
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while True:
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try:
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with Client(SERVER_ADDRESS, SERVER_PORT, passwd=RCON_PASSWORD) as client:
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response = client.run('status')
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print(response)
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except socket.timeout:
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print("Connection timed out. Please check the server address, port, and network settings.")
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except Exception as e:
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print(f"An error occurred: {e}")
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sleep(30)
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def ban_player_by_steamid():
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steamid = input("Enter the SteamID of the player to ban: ")
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ban_time = input("Enter the ban time in minutes: ")
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reason = input("Enter the reason for banning the player (can be empty): ")
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with Client(SERVER_ADDRESS, SERVER_PORT, passwd=RCON_PASSWORD) as client:
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response = client.run(f'ban -1 {ban_time} "{reason}" {steamid}')
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if not response:
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print("Player banned successfully.")
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else:
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print(response)
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def unban_player():
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show_banlist()
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ban_id = input("Enter the # (number) of the ban to remove: ")
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with Client(SERVER_ADDRESS, SERVER_PORT, passwd=RCON_PASSWORD) as client:
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response = client.run(f'removeBan {ban_id}')
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if not response:
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print("Ban removed successfully.")
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else:
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print(response)
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def lock_server():
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try:
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with Client(SERVER_ADDRESS, SERVER_PORT, passwd=RCON_PASSWORD) as client:
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response = client.run('#lock')
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print(response)
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except socket.timeout:
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print("Connection timed out. Please check the server address, port, and network settings.")
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except Exception as e:
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print(f"An error occurred: {e}")
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def unlock_server():
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try:
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with Client(SERVER_ADDRESS, SERVER_PORT, passwd=RCON_PASSWORD) as client:
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response = client.run('#unlock')
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print(response)
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except socket.timeout:
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print("Connection timed out. Please check the server address, port, and network settings.")
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except Exception as e:
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print(f"An error occurred: {e}")
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def list_players():
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try:
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with Client(SERVER_ADDRESS, SERVER_PORT, passwd=RCON_PASSWORD) as client:
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response = client.run('players')
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print(response)
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except socket.timeout:
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print("Connection timed out. Please check the server address, port, and network settings.")
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except Exception as e:
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print(f"An error occurred: {e}")
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def create_cli():
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while True:
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print_menu()
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choice = input("Enter your choice: ")
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handle_input(choice)
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if __name__ == "__main__":
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create_cli()
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@@ -1,3 +1,6 @@
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## This is the API Branch of this project.
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The mail goal is to provide an RCON backend that can be used by another container (Werbserver)
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## DayZ Server Management Tool
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This project is a Python tool for managing a DayZ server using the BattlEye RCON protocol. Key features include:
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146
api.py
Normal file
146
api.py
Normal file
@@ -0,0 +1,146 @@
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import asyncio
|
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import logging
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import uvicorn
|
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import json
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import os
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from pydantic import BaseModel
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import berconpy as rcon
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from fastapi import FastAPI, HTTPException, Depends
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# RCON Server Details
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credentials_file = os.path.join(os.path.dirname(__file__), "credentials.json")
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with open(credentials_file) as f:
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credentials = json.load(f)
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|
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IP_ADDR = credentials["SERVER_ADDRESS"]
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PORT = credentials["SERVER_PORT"]
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PASSWORD = credentials["RCON_PASSWORD"]
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# Logging Configuration
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log = logging.getLogger("berconpy")
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log.setLevel(logging.DEBUG)
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handler = logging.StreamHandler()
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handler.setFormatter(logging.Formatter("%(asctime)s:%(levelname)s:%(name)s: %(message)s"))
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log.addHandler(handler)
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|
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# RCON Client Initialization
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client = rcon.AsyncRCONClient()
|
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# FastAPI Initialization
|
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app = FastAPI()
|
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|
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# Player Model
|
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class Player(BaseModel):
|
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name: str
|
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score: int
|
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|
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class PlayerAction(BaseModel):
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playerid: str
|
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reason: str
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duration: int = None # Optional for ban duration
|
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|
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# Dependency to get RCON manager
|
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async def get_rcon_manager():
|
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async with client.connect(IP_ADDR, PORT, PASSWORD):
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yield client
|
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|
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# FastAPI Endpoint to List Players
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@app.get("/players")
|
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async def list_players(rcon: rcon.AsyncRCONClient = Depends(get_rcon_manager)):
|
||||
try:
|
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response = await rcon.send_command("players")
|
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players = []
|
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for line in response.splitlines():
|
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parts = line.split()
|
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if len(parts) >= 2:
|
||||
name = parts[0]
|
||||
try:
|
||||
score = int(parts[1])
|
||||
except ValueError:
|
||||
score = 0
|
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player = Player(name=name, score=score)
|
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players.append(player)
|
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return players
|
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except Exception as e:
|
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log.error(f"Error fetching players: {e}")
|
||||
raise HTTPException(status_code=500, detail="Error fetching players")
|
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|
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# Kick Player Endpoint
|
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@app.post("/kick")
|
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async def kick_player(action: PlayerAction, rcon: rcon.AsyncRCONClient = Depends(get_rcon_manager)):
|
||||
try:
|
||||
response = await rcon.send_command(f'kick {action.playerid} {action.reason}')
|
||||
return {"response": response}
|
||||
except Exception as e:
|
||||
log.error(f"Error kicking player: {e}")
|
||||
raise HTTPException(status_code=500, detail="Error kicking player")
|
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|
||||
# Ban Player Endpoint
|
||||
@app.post("/ban")
|
||||
async def ban_player(action: PlayerAction, rcon: rcon.AsyncRCONClient = Depends(get_rcon_manager)):
|
||||
try:
|
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duration_str = f"{action.duration} " if action.duration else ""
|
||||
response = await rcon.send_command(f'ban {action.playerid} {duration_str}"{action.reason}"')
|
||||
return {"response": response}
|
||||
except Exception as e:
|
||||
log.error(f"Error banning player: {e}")
|
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raise HTTPException(status_code=500, detail="Error banning player")
|
||||
|
||||
# Unlock Server Endpoint
|
||||
@app.post("/unlock")
|
||||
async def unlock_server(rcon: rcon.AsyncRCONClient = Depends(get_rcon_manager)):
|
||||
try:
|
||||
response = await rcon.send_command('#unlock')
|
||||
return {"response": response}
|
||||
except Exception as e:
|
||||
log.error(f"Error unlocking server: {e}")
|
||||
raise HTTPException(status_code=500, detail="Error unlocking server")
|
||||
|
||||
# Global Message Endpoint
|
||||
@app.post("/global_message")
|
||||
async def global_message(message: str, rcon: rcon.AsyncRCONClient = Depends(get_rcon_manager)):
|
||||
try:
|
||||
response = await rcon.send_command(f'Say -1 {message}')
|
||||
return {"response": response}
|
||||
except Exception as e:
|
||||
log.error(f"Error sending global message: {e}")
|
||||
raise HTTPException(status_code=500, detail="Error sending global message")
|
||||
|
||||
# Direct Message Endpoint
|
||||
@app.post("/direct_message")
|
||||
async def direct_message(playerid: str, message: str, rcon: rcon.AsyncRCONClient = Depends(get_rcon_manager)):
|
||||
try:
|
||||
response = await rcon.send_command(f'Say {playerid} {message}')
|
||||
return {"response": response}
|
||||
except Exception as e:
|
||||
log.error(f"Error sending direct message: {e}")
|
||||
raise HTTPException(status_code=500, detail="Error sending direct message")
|
||||
|
||||
# Lock Server Endpoint
|
||||
@app.post("/lock")
|
||||
async def lock_server(rcon: rcon.AsyncRCONClient = Depends(get_rcon_manager)):
|
||||
try:
|
||||
response = await rcon.send_command('#lock')
|
||||
return {"response": response}
|
||||
except Exception as e:
|
||||
log.error(f"Error locking server: {e}")
|
||||
raise HTTPException(status_code=500, detail="Error locking server")
|
||||
|
||||
# RCON Event Handlers
|
||||
@client.dispatch.on_login
|
||||
async def on_login():
|
||||
print("Connected to RCON server.")
|
||||
|
||||
@client.dispatch.on_message
|
||||
async def on_message(message: str):
|
||||
print("Received message from server:", message)
|
||||
|
||||
@client.dispatch.on_command
|
||||
async def server_response_to_command(response: str):
|
||||
if not response:
|
||||
return print("on_command: <empty>")
|
||||
print("on_command:", response)
|
||||
|
||||
# Main Function to Run FastAPI App
|
||||
if __name__ == "__main__":
|
||||
uvicorn.run(app, host="0.0.0.0", port=8000)
|
||||
51
listener.py
Normal file
51
listener.py
Normal file
@@ -0,0 +1,51 @@
|
||||
"""Listens to an RCON server for messages."""
|
||||
import asyncio
|
||||
import logging
|
||||
import math
|
||||
|
||||
import berconpy as rcon
|
||||
|
||||
IP = "217.72.204.88"
|
||||
PORT = 2313
|
||||
PASSWORD = "u1BSlMM4LH0"
|
||||
|
||||
log = logging.getLogger("berconpy")
|
||||
log.setLevel(logging.DEBUG)
|
||||
handler = logging.StreamHandler()
|
||||
handler.setFormatter(logging.Formatter("%(asctime)s:%(levelname)s:%(name)s: %(message)s"))
|
||||
log.addHandler(handler)
|
||||
|
||||
client = rcon.AsyncRCONClient()
|
||||
|
||||
|
||||
@client.dispatch.on_login
|
||||
async def on_login():
|
||||
print("on_login")
|
||||
|
||||
|
||||
@client.dispatch.on_message
|
||||
async def on_message(message: str):
|
||||
print("on_message:", message)
|
||||
|
||||
|
||||
@client.dispatch.on_command
|
||||
async def server_response_to_command(response: str):
|
||||
# this event also includes keep alive commands we send to the server;
|
||||
# for handling commands, reading the return value of
|
||||
# `await client.send_command()` is the recommended method
|
||||
if not response:
|
||||
return print("on_command: <empty>")
|
||||
|
||||
print("on_command:", response)
|
||||
|
||||
|
||||
# Other events are documented in AsyncRCONClient
|
||||
|
||||
|
||||
async def main():
|
||||
async with client.connect(IP, PORT, PASSWORD):
|
||||
await asyncio.sleep(math.inf)
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
asyncio.run(main())
|
||||
66
main.py
66
main.py
@@ -1,66 +0,0 @@
|
||||
from fastapi import FastAPI, Depends
|
||||
from pydantic import BaseModel
|
||||
import json
|
||||
from rcon.battleye import Client
|
||||
|
||||
app = FastAPI()
|
||||
|
||||
# Load credentials
|
||||
credentials_file = 'credentials.json'
|
||||
with open(credentials_file, 'r') as file:
|
||||
credentials = json.load(file)
|
||||
|
||||
SERVER_ADDRESS = credentials.get('SERVER_ADDRESS', '')
|
||||
SERVER_PORT = credentials.get('SERVER_PORT', 0)
|
||||
RCON_PASSWORD = credentials.get('RCON_PASSWORD', '')
|
||||
|
||||
class RCONManager:
|
||||
def __init__(self, address, port, password):
|
||||
self.client = Client(address, port, passwd=password)
|
||||
self.client.connect()
|
||||
|
||||
def run(self, command):
|
||||
return self.client.run(command)
|
||||
|
||||
def close(self):
|
||||
self.client.disconnect()
|
||||
|
||||
rcon_manager = RCONManager(SERVER_ADDRESS, SERVER_PORT, RCON_PASSWORD)
|
||||
|
||||
@app.on_event("shutdown")
|
||||
def shutdown_event():
|
||||
rcon_manager.close()
|
||||
|
||||
class PlayerAction(BaseModel):
|
||||
steamid: str
|
||||
reason: str
|
||||
duration: int
|
||||
|
||||
def get_rcon_manager():
|
||||
return rcon_manager
|
||||
|
||||
@app.get("/players")
|
||||
def list_players(rcon: RCONManager = Depends(get_rcon_manager)):
|
||||
response = rcon.run('players')
|
||||
return {"response": response}
|
||||
|
||||
# Ähnliche Änderungen für die anderen Endpunkte anwenden
|
||||
@app.post("/kick")
|
||||
def kick_player(action: PlayerAction, rcon: RCONManager = Depends(get_rcon_manager)):
|
||||
response = rcon.run(f'kick {action.steamid} {action.reason}')
|
||||
return {"response": response}
|
||||
|
||||
@app.post("/ban")
|
||||
def ban_player(action: PlayerAction, rcon: RCONManager = Depends(get_rcon_manager)):
|
||||
response = rcon.run(f'ban {action.steamid} {action.duration} "{action.reason}"')
|
||||
return {"response": response}
|
||||
|
||||
@app.post("/unlock")
|
||||
def unlock_server(rcon: RCONManager = Depends(get_rcon_manager)):
|
||||
response = rcon.run('#unlock')
|
||||
return {"response": response}
|
||||
|
||||
@app.post("/lock")
|
||||
def lock_server(rcon: RCONManager = Depends(get_rcon_manager)):
|
||||
response = rcon.run('#lock')
|
||||
return {"response": response}
|
||||
@@ -1,4 +1,4 @@
|
||||
fastapi
|
||||
uvicorn[standard]
|
||||
rcon
|
||||
berconpy
|
||||
pydantic
|
||||
Reference in New Issue
Block a user