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20c2e1ae3c
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| 20c2e1ae3c | |||
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| 7bada37794 | |||
| d7c3cc3cd9 |
5
.gitignore
vendored
5
.gitignore
vendored
@@ -1 +1,4 @@
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credentials.json
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credentials.json
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\venv\
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*.env
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\__pycache__\
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@@ -1,3 +1,6 @@
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## This is the API Branch of this project.
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The mail goal is to provide an RCON backend that can be used by another container (Werbserver)
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## DayZ Server Management Tool
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## DayZ Server Management Tool
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This project is a Python tool for managing a DayZ server using the BattlEye RCON protocol. Key features include:
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This project is a Python tool for managing a DayZ server using the BattlEye RCON protocol. Key features include:
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BIN
__pycache__/main.cpython-312.pyc
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BIN
__pycache__/main.cpython-312.pyc
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146
api.py
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146
api.py
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@@ -0,0 +1,146 @@
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import asyncio
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import logging
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import uvicorn
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import json
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import os
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from pydantic import BaseModel
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import berconpy as rcon
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from fastapi import FastAPI, HTTPException, Depends
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# RCON Server Details
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credentials_file = os.path.join(os.path.dirname(__file__), "credentials.json")
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with open(credentials_file) as f:
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credentials = json.load(f)
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IP_ADDR = credentials["SERVER_ADDRESS"]
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PORT = credentials["SERVER_PORT"]
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PASSWORD = credentials["RCON_PASSWORD"]
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# Logging Configuration
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log = logging.getLogger("berconpy")
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log.setLevel(logging.DEBUG)
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handler = logging.StreamHandler()
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handler.setFormatter(logging.Formatter("%(asctime)s:%(levelname)s:%(name)s: %(message)s"))
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log.addHandler(handler)
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# RCON Client Initialization
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client = rcon.AsyncRCONClient()
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# FastAPI Initialization
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app = FastAPI()
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# Player Model
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class Player(BaseModel):
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name: str
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score: int
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class PlayerAction(BaseModel):
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playerid: str
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reason: str
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duration: int = None # Optional for ban duration
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# Dependency to get RCON manager
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async def get_rcon_manager():
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async with client.connect(IP_ADDR, PORT, PASSWORD):
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yield client
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# FastAPI Endpoint to List Players
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@app.get("/players")
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async def list_players(rcon: rcon.AsyncRCONClient = Depends(get_rcon_manager)):
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try:
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response = await rcon.send_command("players")
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players = []
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for line in response.splitlines():
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parts = line.split()
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if len(parts) >= 2:
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name = parts[0]
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try:
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score = int(parts[1])
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except ValueError:
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score = 0
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player = Player(name=name, score=score)
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players.append(player)
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return players
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except Exception as e:
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log.error(f"Error fetching players: {e}")
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raise HTTPException(status_code=500, detail="Error fetching players")
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# Kick Player Endpoint
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@app.post("/kick")
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async def kick_player(action: PlayerAction, rcon: rcon.AsyncRCONClient = Depends(get_rcon_manager)):
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try:
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response = await rcon.send_command(f'kick {action.playerid} {action.reason}')
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return {"response": response}
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except Exception as e:
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log.error(f"Error kicking player: {e}")
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raise HTTPException(status_code=500, detail="Error kicking player")
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# Ban Player Endpoint
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@app.post("/ban")
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async def ban_player(action: PlayerAction, rcon: rcon.AsyncRCONClient = Depends(get_rcon_manager)):
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try:
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duration_str = f"{action.duration} " if action.duration else ""
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response = await rcon.send_command(f'ban {action.playerid} {duration_str}"{action.reason}"')
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return {"response": response}
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except Exception as e:
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log.error(f"Error banning player: {e}")
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raise HTTPException(status_code=500, detail="Error banning player")
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# Unlock Server Endpoint
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@app.post("/unlock")
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async def unlock_server(rcon: rcon.AsyncRCONClient = Depends(get_rcon_manager)):
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try:
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response = await rcon.send_command('#unlock')
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return {"response": response}
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except Exception as e:
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log.error(f"Error unlocking server: {e}")
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raise HTTPException(status_code=500, detail="Error unlocking server")
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# Global Message Endpoint
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@app.post("/global_message")
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async def global_message(message: str, rcon: rcon.AsyncRCONClient = Depends(get_rcon_manager)):
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try:
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response = await rcon.send_command(f'Say -1 {message}')
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return {"response": response}
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except Exception as e:
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log.error(f"Error sending global message: {e}")
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raise HTTPException(status_code=500, detail="Error sending global message")
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# Direct Message Endpoint
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@app.post("/direct_message")
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async def direct_message(playerid: str, message: str, rcon: rcon.AsyncRCONClient = Depends(get_rcon_manager)):
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try:
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response = await rcon.send_command(f'Say {playerid} {message}')
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return {"response": response}
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except Exception as e:
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log.error(f"Error sending direct message: {e}")
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raise HTTPException(status_code=500, detail="Error sending direct message")
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# Lock Server Endpoint
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@app.post("/lock")
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async def lock_server(rcon: rcon.AsyncRCONClient = Depends(get_rcon_manager)):
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try:
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response = await rcon.send_command('#lock')
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return {"response": response}
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except Exception as e:
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log.error(f"Error locking server: {e}")
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raise HTTPException(status_code=500, detail="Error locking server")
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# RCON Event Handlers
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@client.dispatch.on_login
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async def on_login():
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print("Connected to RCON server.")
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@client.dispatch.on_message
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async def on_message(message: str):
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print("Received message from server:", message)
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@client.dispatch.on_command
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async def server_response_to_command(response: str):
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if not response:
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return print("on_command: <empty>")
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print("on_command:", response)
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# Main Function to Run FastAPI App
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if __name__ == "__main__":
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uvicorn.run(app, host="0.0.0.0", port=8000)
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51
listener.py
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51
listener.py
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@@ -0,0 +1,51 @@
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"""Listens to an RCON server for messages."""
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import asyncio
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import logging
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import math
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import berconpy as rcon
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IP = "217.72.204.88"
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PORT = 2313
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PASSWORD = "u1BSlMM4LH0"
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log = logging.getLogger("berconpy")
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log.setLevel(logging.DEBUG)
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handler = logging.StreamHandler()
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handler.setFormatter(logging.Formatter("%(asctime)s:%(levelname)s:%(name)s: %(message)s"))
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log.addHandler(handler)
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client = rcon.AsyncRCONClient()
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@client.dispatch.on_login
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async def on_login():
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print("on_login")
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@client.dispatch.on_message
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async def on_message(message: str):
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print("on_message:", message)
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@client.dispatch.on_command
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async def server_response_to_command(response: str):
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# this event also includes keep alive commands we send to the server;
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# for handling commands, reading the return value of
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# `await client.send_command()` is the recommended method
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if not response:
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return print("on_command: <empty>")
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print("on_command:", response)
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# Other events are documented in AsyncRCONClient
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async def main():
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async with client.connect(IP, PORT, PASSWORD):
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await asyncio.sleep(math.inf)
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if __name__ == "__main__":
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asyncio.run(main())
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296
main.py
296
main.py
@@ -1,296 +0,0 @@
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from rcon.battleye import Client
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from rcon.battleye import Client, ServerMessage
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import sys
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import os
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import json
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import socket
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from time import sleep
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# Define the server details
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SERVER_ADDRESS = ''
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SERVER_PORT = 0
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RCON_PASSWORD = ''
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# Check if credentials file exists
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if os.path.exists('credentials.json'):
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# Load credentials from file
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with open('credentials.json', 'r') as file:
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credentials = json.load(file)
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SERVER_ADDRESS = credentials.get('SERVER_ADDRESS', '')
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SERVER_PORT = credentials.get('SERVER_PORT', 0)
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RCON_PASSWORD = credentials.get('RCON_PASSWORD', '')
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else:
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# Generate example credentials file
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credentials = {
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'SERVER_ADDRESS': 'YOUR-SERVER-ADDRESS', # Example Values
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'SERVER_PORT': 2303, # Example Values
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'RCON_PASSWORD': 'RCON_PASSWORD' # Example Values
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}
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with open('credentials.json', 'w') as file:
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json.dump(credentials, file, indent=4)
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print("Please fill in the server details in the credentials.json file.")
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sys.exit()
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def print_menu():
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print()
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print("1. List Players")
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print("2. Messaging")
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print("3. Locking")
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print("4. Kicking")
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print("5. Banning")
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print("6. Server menu")
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print("7. Exit")
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def handle_input(choice):
|
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if choice == "1":
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list_players()
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elif choice == "2":
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print_message_menu()
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message_choice = input("Enter your choice: ")
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handle_message_input(message_choice)
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elif choice == "3":
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print_locking_menu()
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locking_choice = input("Enter your choice: ")
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handle_locking_input(locking_choice)
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elif choice == "4":
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print_kick_menu()
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kick_choice = input("Enter your choice: ")
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handle_kick_input(kick_choice)
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elif choice == "5":
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print_banning_menu()
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banning_choice = input("Enter your choice: ")
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handle_banning_input(banning_choice)
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elif choice == "6":
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print_server_menu()
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server_choice = input("Enter your choice: ")
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handle_server_input(server_choice)
|
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elif choice == "7":
|
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sys.exit()
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else:
|
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print("Invalid choice. Please try again.")
|
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def print_message_menu():
|
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print("1. Send Global Message")
|
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print("2. Send Direct Message")
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print("3. Back")
|
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def print_server_menu():
|
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print("1. Soft Server Restart (Restart within 3 minutes with warning messages sent to the players)")
|
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print("2. Hard Server Restart (Restart immediately without warning messages)")
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print("3. Back")
|
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def print_locking_menu():
|
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print("1. Lock Server")
|
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print("2. Unlock Server")
|
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print("3. Back")
|
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def print_kick_menu():
|
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print("1. Kick Single Player")
|
|
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print("2. Kick All Players")
|
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print("3. Back")
|
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|
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def print_banning_menu():
|
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print("1. Show Banlist")
|
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print("2. Ban Player")
|
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print("3. Ban Player by SteamID")
|
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print("4. Unban Player")
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print("5. Back")
|
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|
|
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def handle_message_input(choice):
|
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if choice == "1":
|
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send_global_message()
|
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elif choice == "2":
|
|
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send_direct_message()
|
|
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elif choice == "3":
|
|
||||||
print_menu()
|
|
||||||
else:
|
|
||||||
print("Invalid choice. Please try again.")
|
|
||||||
|
|
||||||
def handle_locking_input(choice):
|
|
||||||
if choice == "1":
|
|
||||||
lock_server()
|
|
||||||
elif choice == "2":
|
|
||||||
unlock_server()
|
|
||||||
elif choice == "3":
|
|
||||||
print_menu()
|
|
||||||
else:
|
|
||||||
print("Invalid choice. Please try again.")
|
|
||||||
|
|
||||||
def handle_kick_input(choice):
|
|
||||||
if choice == "1":
|
|
||||||
kick_single_player()
|
|
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elif choice == "2":
|
|
||||||
kick_all_players()
|
|
||||||
elif choice == "3":
|
|
||||||
print_menu()
|
|
||||||
else:
|
|
||||||
print("Invalid choice. Please try again.")
|
|
||||||
|
|
||||||
def handle_banning_input(choice):
|
|
||||||
if choice == "1":
|
|
||||||
show_banlist()
|
|
||||||
elif choice == "2":
|
|
||||||
ban_player()
|
|
||||||
elif choice == "3":
|
|
||||||
ban_player_by_steamid()
|
|
||||||
elif choice == "4":
|
|
||||||
unban_player()
|
|
||||||
elif choice == "5":
|
|
||||||
print_menu()
|
|
||||||
else:
|
|
||||||
print("Invalid choice. Please try again.")
|
|
||||||
|
|
||||||
def handle_server_input(choice):
|
|
||||||
if choice == "1":
|
|
||||||
soft_restart()
|
|
||||||
elif choice == "2":
|
|
||||||
confirm = input("Are you sure you want to perform a hard restart? (y/n): ")
|
|
||||||
if confirm.lower() == "y":
|
|
||||||
hard_restart()
|
|
||||||
else:
|
|
||||||
print("Hard restart cancelled.")
|
|
||||||
elif choice == "3":
|
|
||||||
print_menu()
|
|
||||||
else:
|
|
||||||
print("Invalid choice. Please try again.")
|
|
||||||
|
|
||||||
def send_global_message():
|
|
||||||
message = input("Enter the message to send: ")
|
|
||||||
with Client(SERVER_ADDRESS, SERVER_PORT, passwd=RCON_PASSWORD) as client:
|
|
||||||
response = client.run(f'Say -1 {message}')
|
|
||||||
print(response)
|
|
||||||
|
|
||||||
def send_direct_message():
|
|
||||||
list_players()
|
|
||||||
player_name = input("Enter the # (number) of the player to message: ")
|
|
||||||
message = input("Enter the message to send: ")
|
|
||||||
with Client(SERVER_ADDRESS, SERVER_PORT, passwd=RCON_PASSWORD) as client:
|
|
||||||
response = client.run(f'Say -{player_name} {message}')
|
|
||||||
print(response)
|
|
||||||
|
|
||||||
def hard_restart():
|
|
||||||
with Client(SERVER_ADDRESS, SERVER_PORT, passwd=RCON_PASSWORD) as client:
|
|
||||||
response = client.run('#shutdown')
|
|
||||||
print(response)
|
|
||||||
|
|
||||||
def soft_restart(): # Not implemented yet
|
|
||||||
print('not implemented yet')
|
|
||||||
pass
|
|
||||||
|
|
||||||
def list_players():
|
|
||||||
try:
|
|
||||||
with Client(SERVER_ADDRESS, SERVER_PORT, passwd=RCON_PASSWORD) as client:
|
|
||||||
response = client.run('players')
|
|
||||||
print(response)
|
|
||||||
except socket.timeout:
|
|
||||||
print("Connection timed out. Please check the server address, port, and network settings.")
|
|
||||||
except Exception as e:
|
|
||||||
print(f"An error occurred: {e}")
|
|
||||||
|
|
||||||
def kick_single_player():
|
|
||||||
list_players()
|
|
||||||
player_name = input("Enter the # (number) of the player to kick: ")
|
|
||||||
reason = input("Enter the reason for kicking the player (can be empty): ")
|
|
||||||
with Client(SERVER_ADDRESS, SERVER_PORT, passwd=RCON_PASSWORD) as client:
|
|
||||||
response = client.run(f'kick {player_name} "{reason}"')
|
|
||||||
if not response:
|
|
||||||
print("Player kicked successfully.")
|
|
||||||
else:
|
|
||||||
print(response)
|
|
||||||
|
|
||||||
def kick_all_players():
|
|
||||||
with Client(SERVER_ADDRESS, SERVER_PORT, passwd=RCON_PASSWORD) as client:
|
|
||||||
response = client.run('#kick -1')
|
|
||||||
print(response)
|
|
||||||
|
|
||||||
def show_banlist():
|
|
||||||
with Client(SERVER_ADDRESS, SERVER_PORT, passwd=RCON_PASSWORD) as client:
|
|
||||||
response = client.run('Bans')
|
|
||||||
print(response)
|
|
||||||
|
|
||||||
def ban_player():
|
|
||||||
list_players()
|
|
||||||
player_name = input("Enter the # (number) of the player to ban: ")
|
|
||||||
ban_time = input("Enter the ban time in minutes: ")
|
|
||||||
reason = input("Enter the reason for banning the player (can be empty): ")
|
|
||||||
with Client(SERVER_ADDRESS, SERVER_PORT, passwd=RCON_PASSWORD) as client:
|
|
||||||
response = client.run(f'ban {player_name} {ban_time} "{reason}"')
|
|
||||||
if not response:
|
|
||||||
print("Player banned successfully.")
|
|
||||||
else:
|
|
||||||
print(response)
|
|
||||||
|
|
||||||
def server_monitor():
|
|
||||||
while True:
|
|
||||||
try:
|
|
||||||
with Client(SERVER_ADDRESS, SERVER_PORT, passwd=RCON_PASSWORD) as client:
|
|
||||||
response = client.run('status')
|
|
||||||
print(response)
|
|
||||||
except socket.timeout:
|
|
||||||
print("Connection timed out. Please check the server address, port, and network settings.")
|
|
||||||
except Exception as e:
|
|
||||||
print(f"An error occurred: {e}")
|
|
||||||
sleep(30)
|
|
||||||
|
|
||||||
def ban_player_by_steamid():
|
|
||||||
steamid = input("Enter the SteamID of the player to ban: ")
|
|
||||||
ban_time = input("Enter the ban time in minutes: ")
|
|
||||||
reason = input("Enter the reason for banning the player (can be empty): ")
|
|
||||||
with Client(SERVER_ADDRESS, SERVER_PORT, passwd=RCON_PASSWORD) as client:
|
|
||||||
response = client.run(f'ban -1 {ban_time} "{reason}" {steamid}')
|
|
||||||
if not response:
|
|
||||||
print("Player banned successfully.")
|
|
||||||
else:
|
|
||||||
print(response)
|
|
||||||
|
|
||||||
def unban_player():
|
|
||||||
show_banlist()
|
|
||||||
ban_id = input("Enter the # (number) of the ban to remove: ")
|
|
||||||
with Client(SERVER_ADDRESS, SERVER_PORT, passwd=RCON_PASSWORD) as client:
|
|
||||||
response = client.run(f'removeBan {ban_id}')
|
|
||||||
if not response:
|
|
||||||
print("Ban removed successfully.")
|
|
||||||
else:
|
|
||||||
print(response)
|
|
||||||
|
|
||||||
def lock_server():
|
|
||||||
try:
|
|
||||||
with Client(SERVER_ADDRESS, SERVER_PORT, passwd=RCON_PASSWORD) as client:
|
|
||||||
response = client.run('#lock')
|
|
||||||
print(response)
|
|
||||||
except socket.timeout:
|
|
||||||
print("Connection timed out. Please check the server address, port, and network settings.")
|
|
||||||
except Exception as e:
|
|
||||||
print(f"An error occurred: {e}")
|
|
||||||
|
|
||||||
def unlock_server():
|
|
||||||
try:
|
|
||||||
with Client(SERVER_ADDRESS, SERVER_PORT, passwd=RCON_PASSWORD) as client:
|
|
||||||
response = client.run('#unlock')
|
|
||||||
print(response)
|
|
||||||
except socket.timeout:
|
|
||||||
print("Connection timed out. Please check the server address, port, and network settings.")
|
|
||||||
except Exception as e:
|
|
||||||
print(f"An error occurred: {e}")
|
|
||||||
|
|
||||||
def list_players():
|
|
||||||
try:
|
|
||||||
with Client(SERVER_ADDRESS, SERVER_PORT, passwd=RCON_PASSWORD) as client:
|
|
||||||
response = client.run('players')
|
|
||||||
print(response)
|
|
||||||
except socket.timeout:
|
|
||||||
print("Connection timed out. Please check the server address, port, and network settings.")
|
|
||||||
except Exception as e:
|
|
||||||
print(f"An error occurred: {e}")
|
|
||||||
|
|
||||||
def create_cli():
|
|
||||||
while True:
|
|
||||||
print_menu()
|
|
||||||
choice = input("Enter your choice: ")
|
|
||||||
handle_input(choice)
|
|
||||||
|
|
||||||
if __name__ == "__main__":
|
|
||||||
create_cli()
|
|
||||||
@@ -1 +1,4 @@
|
|||||||
rcon
|
fastapi
|
||||||
|
uvicorn[standard]
|
||||||
|
berconpy
|
||||||
|
pydantic
|
||||||
Reference in New Issue
Block a user