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ef3c2fc1d3
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3
.gitignore
vendored
3
.gitignore
vendored
@@ -1 +1,4 @@
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credentials.json
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\venv\
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*.env
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\__pycache__\
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@@ -1,3 +1,6 @@
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## This is the API Branch of this project.
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The mail goal is to provide an RCON backend that can be used by another container (Werbserver)
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## DayZ Server Management Tool
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This project is a Python tool for managing a DayZ server using the BattlEye RCON protocol. Key features include:
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BIN
__pycache__/main.cpython-312.pyc
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BIN
__pycache__/main.cpython-312.pyc
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132
api_OLREF.py
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132
api_OLREF.py
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@@ -0,0 +1,132 @@
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import asyncio
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import logging
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import uvicorn
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import json
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import os
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from pydantic import BaseModel
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import berconpy as rcon
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from fastapi import FastAPI, HTTPException, Depends
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# RCON Server Details
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credentials_file = os.path.join(os.path.dirname(__file__), "credentials.json")
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with open(credentials_file) as f:
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credentials = json.load(f)
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IP_ADDR = credentials["SERVER_ADDRESS"]
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PORT = credentials["SERVER_PORT"]
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PASSWORD = credentials["RCON_PASSWORD"]
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# Logging Configuration
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log = logging.getLogger("berconpy")
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log.setLevel(logging.DEBUG)
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handler = logging.StreamHandler()
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handler.setFormatter(logging.Formatter("%(asctime)s:%(levelname)s:%(name)s: %(message)s"))
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log.addHandler(handler)
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# RCON Client Initialization
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client = rcon.AsyncRCONClient()
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# FastAPI Initialization
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app = FastAPI()
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# Player Model
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class Player(BaseModel):
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name: str
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score: int
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class PlayerAction(BaseModel):
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playerid: str
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reason: str
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duration: int = None # Optional for ban duration
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# Dependency to get RCON manager
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async def get_rcon_manager():
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async with client.connect(IP_ADDR, PORT, PASSWORD):
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yield client
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# FastAPI Endpoint to List Players
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@app.get("/players")
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async def list_players(rcon: rcon.AsyncRCONClient = Depends(get_rcon_manager)):
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response = await rcon.fetch_players()
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return {"response": response}
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# Kick Player Endpoint
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@app.post("/kick")
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async def kick_player(action: PlayerAction, rcon: rcon.AsyncRCONClient = Depends(get_rcon_manager)):
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try:
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response = await rcon.kick(f'{action.playerid} {action.reason}')
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return {"response": response}
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except Exception as e:
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log.error(f"Error kicking player: {e}")
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raise HTTPException(status_code=500, detail="Error kicking player")
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# Ban Player Endpoint
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@app.post("/ban")
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async def ban_player(action: PlayerAction, rcon: rcon.AsyncRCONClient = Depends(get_rcon_manager)):
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try:
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duration_str = f"{action.duration} " if action.duration else ""
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response = await rcon.ban(f'{action.playerid} {duration_str}"{action.reason}"')
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return {"response": response}
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except Exception as e:
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log.error(f"Error banning player: {e}")
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raise HTTPException(status_code=500, detail="Error banning player")
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# Unlock Server Endpoint
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@app.post("/unlock")
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async def unlock_server(rcon: rcon.AsyncRCONClient = Depends(get_rcon_manager)):
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try:
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response = await rcon.send_command('#unlock')
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return {"response": response}
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except Exception as e:
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log.error(f"Error unlocking server: {e}")
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raise HTTPException(status_code=500, detail="Error unlocking server")
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# Global Message Endpoint
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@app.post("/global_message")
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async def global_message(message: str, rcon: rcon.AsyncRCONClient = Depends(get_rcon_manager)):
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try:
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response = await rcon.send(f'{message}')
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return {"response": response}
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except Exception as e:
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log.error(f"Error sending global message: {e}")
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raise HTTPException(status_code=500, detail="Error sending global message")
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# Direct Message Endpoint
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@app.post("/direct_message")
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async def direct_message(playerid: str, message: str, rcon: rcon.AsyncRCONClient = Depends(get_rcon_manager)):
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try:
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response = await rcon.whisper(f'{playerid} {message}')
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return {"response": response}
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except Exception as e:
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log.error(f"Error sending direct message: {e}")
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raise HTTPException(status_code=500, detail="Error sending direct message")
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# Lock Server Endpoint
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@app.post("/lock")
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async def lock_server(rcon: rcon.AsyncRCONClient = Depends(get_rcon_manager)):
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try:
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response = await rcon.send_command('#lock')
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return {"response": response}
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except Exception as e:
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log.error(f"Error locking server: {e}")
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raise HTTPException(status_code=500, detail="Error locking server")
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# RCON Event Handlers
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@client.dispatch.on_login
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async def on_login():
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print("Connected to RCON server.")
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@client.dispatch.on_message
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async def on_message(message: str):
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print("Received message from server:", message)
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@client.dispatch.on_command
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async def server_response_to_command(response: str):
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if not response:
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return print("on_command: <empty>")
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print("on_command:", response)
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# Main Function to Run FastAPI App
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if __name__ == "__main__":
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uvicorn.run(app, host="0.0.0.0", port=8000)
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asyncio.run(get_rcon_manager())
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385
main.py
385
main.py
@@ -1,296 +1,139 @@
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from rcon.battleye import Client
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from rcon.battleye import Client, ServerMessage
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import sys
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import os
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from fastapi import FastAPI
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from fastapi.middleware.cors import CORSMiddleware
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import json
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import socket
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from time import sleep
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import os
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import asyncio
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from typing import List, Dict, Any
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from fastapi.responses import JSONResponse
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import berconpy as rcon
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# RCON Server Details
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credentials_file = os.path.join(os.path.dirname(__file__), "credentials.json")
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try:
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with open(credentials_file) as f:
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credentials = json.load(f)
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except FileNotFoundError:
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raise Exception(f"Credentials file not found: {credentials_file}")
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except json.JSONDecodeError:
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raise Exception(f"Error decoding credentials file: {credentials_file}")
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IP_ADDR = credentials["SERVER_ADDRESS"]
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PORT = credentials["SERVER_PORT"]
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PASSWORD = credentials["RCON_PASSWORD"]
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# Define the server details
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SERVER_ADDRESS = ''
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SERVER_PORT = 0
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RCON_PASSWORD = ''
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# Initialize FastAPI app
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app = FastAPI()
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# Check if credentials file exists
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if os.path.exists('credentials.json'):
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# Load credentials from file
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with open('credentials.json', 'r') as file:
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credentials = json.load(file)
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SERVER_ADDRESS = credentials.get('SERVER_ADDRESS', '')
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SERVER_PORT = credentials.get('SERVER_PORT', 0)
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RCON_PASSWORD = credentials.get('RCON_PASSWORD', '')
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else:
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# Generate example credentials file
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credentials = {
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'SERVER_ADDRESS': 'YOUR-SERVER-ADDRESS', # Example Values
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'SERVER_PORT': 2303, # Example Values
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'RCON_PASSWORD': 'RCON_PASSWORD' # Example Values
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}
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with open('credentials.json', 'w') as file:
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json.dump(credentials, file, indent=4)
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print("Please fill in the server details in the credentials.json file.")
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sys.exit()
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# Add CORS middleware
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app.add_middleware(
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CORSMiddleware,
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allow_origins=["*"], # Allow all origins
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allow_credentials=True,
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allow_methods=["*"], # Allow all methods
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allow_headers=["*"], # Allow all headers
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)
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# Initialize RCON client
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client = rcon.AsyncRCONClient()
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def print_menu():
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print()
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print("1. List Players")
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print("2. Messaging")
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print("3. Locking")
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print("4. Kicking")
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print("5. Banning")
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print("6. Server menu")
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print("7. Exit")
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# Message store
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messages = []
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player_connect_messages = []
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def handle_input(choice):
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if choice == "1":
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list_players()
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elif choice == "2":
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print_message_menu()
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message_choice = input("Enter your choice: ")
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handle_message_input(message_choice)
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elif choice == "3":
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print_locking_menu()
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locking_choice = input("Enter your choice: ")
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handle_locking_input(locking_choice)
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elif choice == "4":
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print_kick_menu()
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kick_choice = input("Enter your choice: ")
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handle_kick_input(kick_choice)
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elif choice == "5":
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print_banning_menu()
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banning_choice = input("Enter your choice: ")
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handle_banning_input(banning_choice)
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elif choice == "6":
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print_server_menu()
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server_choice = input("Enter your choice: ")
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handle_server_input(server_choice)
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elif choice == "7":
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sys.exit()
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else:
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print("Invalid choice. Please try again.")
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# Event handler for player connect messages
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@client.dispatch.on_message
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async def on_player_connect(player_connect_message: str):
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print('Player connected:', player_connect_message)
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player_connect_messages.append(player_connect_message)
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def print_message_menu():
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print("1. Send Global Message")
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print("2. Send Direct Message")
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print("3. Back")
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@client.dispatch.on_command
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async def server_response_to_command(response: str):
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print('Command response:', response)
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messages.append(response)
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def print_server_menu():
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print("1. Soft Server Restart (Restart within 3 minutes with warning messages sent to the players)")
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print("2. Hard Server Restart (Restart immediately without warning messages)")
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print("3. Back")
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def print_locking_menu():
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print("1. Lock Server")
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print("2. Unlock Server")
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print("3. Back")
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def print_kick_menu():
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print("1. Kick Single Player")
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print("2. Kick All Players")
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print("3. Back")
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def print_banning_menu():
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print("1. Show Banlist")
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print("2. Ban Player")
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print("3. Ban Player by SteamID")
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print("4. Unban Player")
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print("5. Back")
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def handle_message_input(choice):
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if choice == "1":
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send_global_message()
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elif choice == "2":
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send_direct_message()
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elif choice == "3":
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print_menu()
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else:
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print("Invalid choice. Please try again.")
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def handle_locking_input(choice):
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if choice == "1":
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lock_server()
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elif choice == "2":
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unlock_server()
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elif choice == "3":
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print_menu()
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else:
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print("Invalid choice. Please try again.")
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def handle_kick_input(choice):
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if choice == "1":
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kick_single_player()
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elif choice == "2":
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kick_all_players()
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elif choice == "3":
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print_menu()
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else:
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print("Invalid choice. Please try again.")
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def handle_banning_input(choice):
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if choice == "1":
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show_banlist()
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elif choice == "2":
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ban_player()
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elif choice == "3":
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ban_player_by_steamid()
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elif choice == "4":
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unban_player()
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elif choice == "5":
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print_menu()
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else:
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print("Invalid choice. Please try again.")
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def handle_server_input(choice):
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if choice == "1":
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soft_restart()
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elif choice == "2":
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confirm = input("Are you sure you want to perform a hard restart? (y/n): ")
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if confirm.lower() == "y":
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hard_restart()
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else:
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print("Hard restart cancelled.")
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elif choice == "3":
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print_menu()
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else:
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print("Invalid choice. Please try again.")
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def send_global_message():
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message = input("Enter the message to send: ")
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with Client(SERVER_ADDRESS, SERVER_PORT, passwd=RCON_PASSWORD) as client:
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response = client.run(f'Say -1 {message}')
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print(response)
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def send_direct_message():
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list_players()
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player_name = input("Enter the # (number) of the player to message: ")
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message = input("Enter the message to send: ")
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with Client(SERVER_ADDRESS, SERVER_PORT, passwd=RCON_PASSWORD) as client:
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response = client.run(f'Say -{player_name} {message}')
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print(response)
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def hard_restart():
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with Client(SERVER_ADDRESS, SERVER_PORT, passwd=RCON_PASSWORD) as client:
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response = client.run('#shutdown')
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print(response)
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def soft_restart(): # Not implemented yet
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print('not implemented yet')
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pass
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def list_players():
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# Background task to run the RCON client
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async def run_rcon_client():
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try:
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with Client(SERVER_ADDRESS, SERVER_PORT, passwd=RCON_PASSWORD) as client:
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response = client.run('players')
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print(response)
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except socket.timeout:
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print("Connection timed out. Please check the server address, port, and network settings.")
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async with client.connect(IP_ADDR, PORT, PASSWORD):
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while True:
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await asyncio.sleep(3600) # Sleep for an hour and then check the connection
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except Exception as e:
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print(f"An error occurred: {e}")
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print(f"Error in RCON client: {e}")
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finally:
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await client.close()
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def kick_single_player():
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list_players()
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player_name = input("Enter the # (number) of the player to kick: ")
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reason = input("Enter the reason for kicking the player (can be empty): ")
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with Client(SERVER_ADDRESS, SERVER_PORT, passwd=RCON_PASSWORD) as client:
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response = client.run(f'kick {player_name} "{reason}"')
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if not response:
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print("Player kicked successfully.")
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else:
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print(response)
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# API endpoint to get messages
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@app.get("/loginmessages", response_class=JSONResponse)
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async def get_messages() -> List[str]:
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return player_connect_messages
|
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|
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def kick_all_players():
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with Client(SERVER_ADDRESS, SERVER_PORT, passwd=RCON_PASSWORD) as client:
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response = client.run('#kick -1')
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print(response)
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def show_banlist():
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with Client(SERVER_ADDRESS, SERVER_PORT, passwd=RCON_PASSWORD) as client:
|
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response = client.run('Bans')
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print(response)
|
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|
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def ban_player():
|
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list_players()
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player_name = input("Enter the # (number) of the player to ban: ")
|
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ban_time = input("Enter the ban time in minutes: ")
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reason = input("Enter the reason for banning the player (can be empty): ")
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with Client(SERVER_ADDRESS, SERVER_PORT, passwd=RCON_PASSWORD) as client:
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response = client.run(f'ban {player_name} {ban_time} "{reason}"')
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if not response:
|
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print("Player banned successfully.")
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else:
|
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print(response)
|
||||
|
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def server_monitor():
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while True:
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try:
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with Client(SERVER_ADDRESS, SERVER_PORT, passwd=RCON_PASSWORD) as client:
|
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response = client.run('status')
|
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print(response)
|
||||
except socket.timeout:
|
||||
print("Connection timed out. Please check the server address, port, and network settings.")
|
||||
except Exception as e:
|
||||
print(f"An error occurred: {e}")
|
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sleep(30)
|
||||
|
||||
def ban_player_by_steamid():
|
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steamid = input("Enter the SteamID of the player to ban: ")
|
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ban_time = input("Enter the ban time in minutes: ")
|
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reason = input("Enter the reason for banning the player (can be empty): ")
|
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with Client(SERVER_ADDRESS, SERVER_PORT, passwd=RCON_PASSWORD) as client:
|
||||
response = client.run(f'ban -1 {ban_time} "{reason}" {steamid}')
|
||||
if not response:
|
||||
print("Player banned successfully.")
|
||||
else:
|
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print(response)
|
||||
|
||||
def unban_player():
|
||||
show_banlist()
|
||||
ban_id = input("Enter the # (number) of the ban to remove: ")
|
||||
with Client(SERVER_ADDRESS, SERVER_PORT, passwd=RCON_PASSWORD) as client:
|
||||
response = client.run(f'removeBan {ban_id}')
|
||||
if not response:
|
||||
print("Ban removed successfully.")
|
||||
else:
|
||||
print(response)
|
||||
|
||||
def lock_server():
|
||||
# API endpoint to get players list
|
||||
@app.get("/players")
|
||||
async def get_players() -> List[Dict[str, Any]]:
|
||||
try:
|
||||
with Client(SERVER_ADDRESS, SERVER_PORT, passwd=RCON_PASSWORD) as client:
|
||||
response = client.run('#lock')
|
||||
print(response)
|
||||
except socket.timeout:
|
||||
print("Connection timed out. Please check the server address, port, and network settings.")
|
||||
players = await client.fetch_players()
|
||||
player_list = [{"id": player.id, "name": player.name} for player in players]
|
||||
return JSONResponse(content=player_list)
|
||||
except Exception as e:
|
||||
print(f"An error occurred: {e}")
|
||||
print(f"Error fetching players: {e}")
|
||||
return JSONResponse(status_code=500, content={"message": "Error fetching players"})
|
||||
|
||||
def unlock_server():
|
||||
# API endpoint to kick a player
|
||||
@app.post("/kick")
|
||||
async def kick_player(player_id: int, reason: str = ""):
|
||||
try:
|
||||
with Client(SERVER_ADDRESS, SERVER_PORT, passwd=RCON_PASSWORD) as client:
|
||||
response = client.run('#unlock')
|
||||
print(response)
|
||||
except socket.timeout:
|
||||
print("Connection timed out. Please check the server address, port, and network settings.")
|
||||
response = await client.kick(player_id, reason)
|
||||
return JSONResponse(content={"message": response})
|
||||
except Exception as e:
|
||||
print(f"An error occurred: {e}")
|
||||
print(f"Error kicking player: {e}")
|
||||
return JSONResponse(status_code=500, content={"message": "Error kicking player"})
|
||||
|
||||
def list_players():
|
||||
# API endpoint to ban a player
|
||||
@app.post("/ban")
|
||||
async def ban_player(addr: str, duration: int = 0, reason: str = ""):
|
||||
try:
|
||||
with Client(SERVER_ADDRESS, SERVER_PORT, passwd=RCON_PASSWORD) as client:
|
||||
response = client.run('players')
|
||||
print(response)
|
||||
except socket.timeout:
|
||||
print("Connection timed out. Please check the server address, port, and network settings.")
|
||||
response = await client.ban(addr, duration, reason)
|
||||
return JSONResponse(content={"message": response})
|
||||
except Exception as e:
|
||||
print(f"An error occurred: {e}")
|
||||
print(f"Error banning player: {e}")
|
||||
return JSONResponse(status_code=500, content={"message": "Error banning player"})
|
||||
|
||||
def create_cli():
|
||||
while True:
|
||||
print_menu()
|
||||
choice = input("Enter your choice: ")
|
||||
handle_input(choice)
|
||||
# API endpoint to send a global message
|
||||
@app.post("/message")
|
||||
async def send_global_message(message: str):
|
||||
try:
|
||||
response = await client.send(message)
|
||||
return JSONResponse(content={"message": response})
|
||||
except Exception as e:
|
||||
print(f"Error sending message: {e}")
|
||||
return JSONResponse(status_code=500, content={"message": "Error sending message"})
|
||||
|
||||
# API endpoint to unban a player
|
||||
@app.post("/unban")
|
||||
async def unban_player(ban_id: int):
|
||||
try:
|
||||
response = await client.unban(ban_id)
|
||||
return JSONResponse(content={"message": response})
|
||||
except Exception as e:
|
||||
print(f"Error unbanning player: {e}")
|
||||
return JSONResponse(status_code=500, content={"message": "Error unbanning player"})
|
||||
|
||||
# API endpoint to send a private message (whisper) to a player
|
||||
@app.post("/whisper")
|
||||
async def whisper_player(player_id: int, message: str):
|
||||
try:
|
||||
response = await client.whisper(player_id, message)
|
||||
return JSONResponse(content={"message": response})
|
||||
except Exception as e:
|
||||
print(f"Error sending whisper: {e}")
|
||||
return JSONResponse(status_code=500, content={"message": "Error sending whisper"})
|
||||
|
||||
# Start the RCON client in the background when the app starts
|
||||
@app.on_event("startup")
|
||||
async def startup_event():
|
||||
asyncio.create_task(run_rcon_client())
|
||||
|
||||
# Main entry point for running the FastAPI app
|
||||
if __name__ == "__main__":
|
||||
create_cli()
|
||||
import uvicorn
|
||||
uvicorn.run(app, host="0.0.0.0", port=8000)
|
||||
|
||||
@@ -1 +1,4 @@
|
||||
rcon
|
||||
fastapi
|
||||
uvicorn[standard]
|
||||
berconpy
|
||||
pydantic
|
||||
98
tester.html
Normal file
98
tester.html
Normal file
@@ -0,0 +1,98 @@
|
||||
<!DOCTYPE html>
|
||||
<html lang="en">
|
||||
<head>
|
||||
<meta charset="UTF-8">
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
||||
<title>Player Connect Messages</title>
|
||||
<style>
|
||||
body {
|
||||
font-family: Arial, sans-serif;
|
||||
margin: 20px;
|
||||
}
|
||||
#messages {
|
||||
border: 1px solid #ccc;
|
||||
padding: 10px;
|
||||
height: 400px;
|
||||
overflow-y: scroll;
|
||||
}
|
||||
.message {
|
||||
border-bottom: 1px solid #eee;
|
||||
padding: 5px 0;
|
||||
}
|
||||
#player-count {
|
||||
font-size: 20px;
|
||||
margin-bottom: 20px;
|
||||
}
|
||||
</style>
|
||||
</head>
|
||||
<body>
|
||||
<h1>Player Connect Messages</h1>
|
||||
<div id="player-count">Current Players: 0</div>
|
||||
<div id="messages"></div>
|
||||
|
||||
<script>
|
||||
function fetchMessages() {
|
||||
const xhr = new XMLHttpRequest();
|
||||
xhr.open('GET', 'http://localhost:8000/loginmessages', true);
|
||||
xhr.onload = function() {
|
||||
if (xhr.status >= 200 && xhr.status < 300) {
|
||||
const data = JSON.parse(xhr.responseText);
|
||||
console.log('Fetched messages:', data);
|
||||
updateMessages(data);
|
||||
} else {
|
||||
console.error('Error fetching messages:', xhr.statusText);
|
||||
}
|
||||
};
|
||||
xhr.onerror = function() {
|
||||
console.error('Network error while fetching messages');
|
||||
};
|
||||
xhr.send();
|
||||
}
|
||||
|
||||
function fetchPlayerCount() {
|
||||
const xhr = new XMLHttpRequest();
|
||||
xhr.open('GET', 'http://localhost:8000/players', true);
|
||||
xhr.onload = function() {
|
||||
if (xhr.status >= 200 && xhr.status < 300) {
|
||||
const data = JSON.parse(xhr.responseText);
|
||||
console.log('Fetched player count:', data.length);
|
||||
updatePlayerCount(data.length);
|
||||
} else {
|
||||
console.error('Error fetching player count:', xhr.statusText);
|
||||
}
|
||||
};
|
||||
xhr.onerror = function() {
|
||||
console.error('Network error while fetching player count');
|
||||
};
|
||||
xhr.send();
|
||||
}
|
||||
|
||||
function updateMessages(messages) {
|
||||
const messagesDiv = document.getElementById('messages');
|
||||
messagesDiv.innerHTML = '';
|
||||
messages.forEach(message => {
|
||||
const messageDiv = document.createElement('div');
|
||||
messageDiv.className = 'message';
|
||||
messageDiv.textContent = message;
|
||||
messagesDiv.appendChild(messageDiv);
|
||||
});
|
||||
console.log('Updated messages displayed');
|
||||
}
|
||||
|
||||
function updatePlayerCount(count) {
|
||||
const playerCountDiv = document.getElementById('player-count');
|
||||
playerCountDiv.textContent = `Current Players: ${count}`;
|
||||
}
|
||||
|
||||
// Fetch messages every 5 seconds
|
||||
setInterval(fetchMessages, 5000);
|
||||
|
||||
// Fetch player count every 5 seconds
|
||||
setInterval(fetchPlayerCount, 5000);
|
||||
|
||||
// Initial fetch
|
||||
fetchMessages();
|
||||
fetchPlayerCount();
|
||||
</script>
|
||||
</body>
|
||||
</html>
|
||||
Reference in New Issue
Block a user