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170
files/bin/dz-common
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170
files/bin/dz-common
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#!/usr/bin/env bash
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set -eEa
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# If you want/need the server and rcon ports to be different, set them here.
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# The steam query port is set in serverDZ.cfg.
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# Server port. Set these in the .env file for the container.
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if [[ ${SERVER_PORT} = "" ]]
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then
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export SERVER_PORT=2302
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fi
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if [[ ${RCON_PORT} = "" ]]
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then
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export RCON_PORT=2303
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fi
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export port=${SERVER_PORT}
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export rcon_port=${RCON_PORT}
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# Don't change anything else.
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# Colors
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export default="\e[0m"
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export red="\e[31m"
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export green="\e[32m"
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export yellow="\e[93m"
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export lightblue="\e[94m"
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export blue="\e[34m"
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export magenta="\e[35m"
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export cyan="\e[36m"
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# DayZ release server Steam app ID.
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# Now that the Linux server is released, the binaries will come from this ID.
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export release_server_appid=223350
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# Leaving the experimental server appid here to allow for the use of the experimental server.
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#export release_server_appid=1042420
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# DayZ release client SteamID. This is for mods, as only the release client has them.
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export release_client_appid=221100
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# Server container profile directory
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export SERVER_PROFILE="/profiles"
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# Common container base directories
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export FILES="/files"
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export SERVER_FILES="/serverfiles"
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# Used to check if dayZ is installed
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export SERVER_INSTALL_FILE="${SERVER_FILES}/DayZServer"
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# Steam files
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export STEAM_LOGIN="${HOME}/steamlogin"
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export STEAMCMD=steamcmd
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# Other stuff
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export YES="${green}yes${default}"
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export NO="${red}no${default}"
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# Convenience function
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prompt_yn(){
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echo -n "${1} (y|N) " >&2
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read -s -n 1 a
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a=$(echo ${a} | tr A-Z a-z)
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echo
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if [[ "${a}" = "y" ]]
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then
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return 0
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else
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return 1
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fi
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}
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# List mods
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list(){
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X=1
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C="${green}"
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spaces=" "
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FIRST=1
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for link in $(ls -d ${SERVER_FILES}/@* 2> /dev/null | sort)
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do
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if [[ ${FIRST} = 1 ]]
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then
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echo
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echo -e " ID Name URL Size"
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echo "-------------------------------------------------------------------------------------------------------------------------"
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FIRST=0
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fi
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ID=$(readlink ${link} | awk -F/ '{print $NF}')
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MODNAME=$(get_mod_name ${ID})
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SIZE=$(du -sh "${WORKSHOP_DIR}/${ID}" | awk '{print $1}')
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printf "${C}%.3d %s %.30s %s https://steamcommunity.com/sharedfiles/filedetails/?id=%s %s${default}\n" ${X} ${ID} "${MODNAME}" "${spaces:${#MODNAME}}" ${ID} ${SIZE}
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X=$((X+1))
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done
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echo
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}
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# Get mod name by ID or index
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get_mod_name(){
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# Check for an ID
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if ! [ -d "${WORKSHOP_DIR}/${1}" ]
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then
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echo "Mod ID ${1} doesn't exist" >&2
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exit 1
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fi
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NAME=$(grep name "${WORKSHOP_DIR}/${1}/meta.cpp" | cut -d '"' -f2 | tr -cd "[:alnum:]")
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if [[ ${NAME} = "" ]]
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then
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echo "Could not get metadata. See above. Exiting..."
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exit 1
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fi
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echo -n ${NAME}
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}
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get_mod_id(){
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# If we were passed a valid mod id, just return it
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if [ -d "${WORKSHOP_DIR}/${1}" ]
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then
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echo -n ${1}
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return
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fi
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# If we have a second argument, we want to iterate over active server mods
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DIR=${SERVER_FILES}
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ARG="-d"
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if [[ ${2} = "0" ]]
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then
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ARG="-tdr"
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DIR=${SERVER_PROFILE}
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fi
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# echo "DIR: ${DIR}, ARG: ${ARG}" >&2
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X=1
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# Loop over mods
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for link in $(ls ${ARG} ${DIR}/@* 2> /dev/null)
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do
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ID=$(readlink ${link} | awk -F/ '{print $NF}')
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if [[ "${X}" = "${1}" ]]
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then
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echo -n ${ID}
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return
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fi
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X=$((X+1))
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done
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}
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get_mods(){
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workshoplist=""
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for link in $(ls -d ${SERVER_FILES}/@* 2> /dev/null | sort)
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do
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ID=$(readlink ${link} | awk -F/ '{print $NF}')
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MODNAME=$(get_mod_name ${ID})
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workshoplist+=" +workshop_download_item ${release_client_appid} ${ID}"
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done
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get_mod_command_line
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}
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get_mod_command_line(){
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mod_command_line=""
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for link in $(ls -tdr ${SERVER_PROFILE}/@* 2> /dev/null)
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do
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ID=$(readlink ${link} | awk -F/ '{print $NF}')
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MODNAME=$(get_mod_name ${ID})
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mod_command_line+="@${MODNAME};"
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done
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if [[ ${mod_command_line} != "" ]]
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then
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mod_command_line='-mod='${mod_command_line::-1}
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fi
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}
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